WWW.lllT.neT下边由composer实例教程频道给各位讲解有关Composer依据Name表明与掩藏,期待对必须的小伙伴有些协助!

有关Composer依据Name表明与掩藏

Composer依据Name表明与掩藏

    //关键设定 实体模型的展现与掩藏      
 private void TransmissionByData_AxSendSelectionChange(string domName, bool isVisible)
        {
            System.Threading.Tasks.Parallel.Invoke(() =>
              {
                  try
                  {
                      if (isVisible)
                      {
                          axDS3DVIAPlayerActiveX1.SetVisibility(CLitSelectionName(domName), CrActorVisibility.crAtvVisible, CrActorVisibility.crAtvKeepActorVisibility);
                      }
                      else
                      {
                          axDS3DVIAPlayerActiveX1.SetVisibility(CLitSelectionName(domName), CrActorVisibility.crAtvInvisible, CrActorVisibility.crAtvKeepActorVisibility);
                      }
                  }
                  catch (InvalidComObjectException e)
                  {
                      Console.WriteLine(e);
                  }
              });
        }
 private string CLitSelectionName(string name)
        {
            return string.Format("<CLitSelection Name='' ><CLitModifiable  Name='{0}'/></CLitSelection>", name);
        }
        private void HightLightItem(string strId, AxDS3DVIAPlayerActiveX objPlayer)
        {
            try
            {
                objPlayer.SetPropertySet(
                    objPlayer.GetAllActorsOnFilter("<CLitPropertySet><Actor.Alpha Value='255'/></CLitPropertySet>", false),
                    string.Format("<CLitPropertySet><Actor.Alpha Value='{0}'/></CLitPropertySet>", strHightLightAlpha));
                objPlayer.SetPropertySet(
                    string.Format("<CLitSelection Name='' Ident='-1'><CLitModifiable Name='{0}'/></CLitSelection>", strId),
                    "<CLitPropertySet><Actor.Alpha Value='255'/></CLitPropertySet>");
            }
            catch (InvalidComObjectException e)
            {
                Console.WriteLine(e);
            }
        }
        private void HightLightAll(AxDS3DVIAPlayerActiveX objPlayer)
        {
            try
            {
                objPlayer.SetPropertySet(
                    objPlayer.GetAllActorsOnFilter(
                        string.Format("<CLitPropertySet><Actor.Alpha Value='{0}'/></CLitPropertySet>", strHightLightAlpha),
                        true), "<CLitPropertySet><Actor.Alpha Value='255'/></CLitPropertySet>");
            }
            catch (InvalidComObjectException e)
            {
                Console.WriteLine(e);
            }
        }
        private void SetPlayerSelections(string[] strItemKeys, AxDS3DVIAPlayerActiveX objPlayer)
        {
            try
            {
                string strSelection = "";
                if (strItemKeys.Length == 0)
                {
                    strSelection = "<CLitSelection Name="" Ident="-1"><CLitModifiable Name=""/></CLitSelection>";
                }
                else
                {
                    strSelection = strItemKeys.Aggregate("<CLitSelection Name="" Ident="-1">", (current, t) => current   string.Format("<CLitModifiable Name="{0}"/>", t));
                    strSelection  = "</CLitSelection>";
                }
                objPlayer.Selection = strSelection;
            }
            catch (InvalidComObjectException e)
            {
                Console.WriteLine(e);
            }
        }
        //将Player的选择项对焦
        private void SetPlayerSelectionsFocus(AxDS3DVIAPlayerActiveX objPlayer)
        {
            try
            {
                objPlayer.ZoomSelection();
            }
            catch (InvalidComObjectException e)
            {
                Console.WriteLine(e);
            }
        }

在这儿做一个备注名称,避免下一次忘记了..

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原文地址:有关Composer依据Name表明与掩藏发布于2021-12-10 21:09:01